Wednesday, August 31, 2011

Design Document

Here is a bare bones design document.

Design Document in Brief – Trombone Hero

Game States



Input/GUI

Input will be designed around the custom trombone controller built for the project. The trombone allows the slide to be in one of 5 positions, and a single independent button. The slide and button are used in conjunction to choose menu items, which are displayed in a single list. Position 1+ Button means accept, position 2 + button = up, position 3+ button = down.

Profile

The game will keep track of player profiles. Profiles have the following information: Name, date created, time played, highest accuracy, avg accuracy, highest score, avg score, favorite song, songs completed out of total songs.

Game

There are 10 songs with two difficulties each. Each song is given a difficulty ranging from 1 to 5 stars. Each song keeps track of if it has been completed, top score, and top accuracy, and the name of that person. Scoring is a system of a number times a multiplier. Each blob is worth 2, the multiplier starts 1. Every ten consecutive notes, the multiplier increases by one with a ceiling of 5. Missing a note brings the multiplier down to 1. The bonus strips are an automatic 10 multiplier for any correct note. Missing in the bonus strip will bring the multiplier down to 1 after the strip is finished.

After the song is finished, there is a results page, and that takes you back to the select song page.

Sound

The music will be comprised of the original track overlayed by a trombone arrangement. The arrangement will play until a note is missed, then mute, then resume when the first note is correctly placed.

Overall Feel/Attitude

The game should be lighthearted, bright, and cartoony. GUI graphics, game graphics, and various sound effects should reflect this.


No comments:

Post a Comment