Today I went on the scrum board and decided to try to use the class period to try to get a game engine set up on my system and display an image. After trying really hard to get the Slick game engine working, I ended up going with the Light Weight Java Game Library, or lwjgl. Slick is based on lwjgl, so its a little lower level, but I think that'll give me the flexibility to do what I want. Also, its a full opengl implementation, so I may go ahead and go 3d for the project, which is something I need experience with anyway.
So I got a quad on the screen and went up and beyond and got music playing. Here's a screenshot:
No comments:
Post a Comment