2) Next week I'm going to finish up the HUD, then I'll go on to getting joystick input.
3) Here is the bitmap font code :
package seniorproj; import java.util.HashMap; import java.awt.image.*; import java.awt.*; public class BitmapFont { private HashMapimg_list; private int cell_size; public BitmapFont(int size, Color c){ img_list=new HashMap (); cell_size=size; //numbers for(int xx=48;xx<=57;xx++){ BufferedImage b = new BufferedImage(size,size*2,BufferedImage.TYPE_INT_ARGB); Graphics2D g2 = b.createGraphics(); g2.setFont(new Font("Arial",0,size)); g2.setPaint(c); g2.drawString(Character.toString((char)xx),size/2,size); img_list.put(Character.toString((char)xx),b); } //uppercase for(int xx=65;xx<=90;xx++){ BufferedImage b = new BufferedImage(size,size*2,BufferedImage.TYPE_INT_ARGB); Graphics2D g2 = b.createGraphics(); g2.setFont(new Font("Arial",0,size)); g2.setPaint(c); g2.drawString(Character.toString((char)xx),size/2,size); img_list.put(Character.toString((char)xx),b); } //lowercase for(int xx=97;xx<=122;xx++){ BufferedImage b = new BufferedImage(size,size*2,BufferedImage.TYPE_INT_ARGB); Graphics2D g2 = b.createGraphics(); g2.setFont(new Font("Arial",0,size)); g2.setPaint(c); g2.drawString(Character.toString((char)xx),size/2,size); img_list.put(Character.toString((char)xx),b); } } public void render_string(Graphics2D g2,int x, int y, String str, float rw, float rh){ for(int xx=0;xx
HEre is the render function:
ReplyDeletepublic void render_string(Graphics2D g2,int x, int y, String str, float rw, float rh){
for(int xx=0;xx<str.length();xx++){
BufferedImage b = img_list.get(Character.toString((char)str.charAt(xx)));
g2.drawImage(b,x+xx*cell_size,y,(int)(cell_size*rw),(int)(cell_size*2*rh),null);
}
}