Wednesday, September 7, 2011

Getting Started

Today I went on the scrum board and decided to try to use the class period to try to get a game engine set up on my system and display an image.  After trying really hard to get the Slick game engine working, I ended up going with the Light Weight Java Game Library, or lwjgl.  Slick is based on lwjgl, so its a little lower level, but I think that'll give me the flexibility to do what I want.  Also, its a full opengl implementation, so I may go ahead and go 3d for the project, which is something I need experience with anyway.

So I got a quad on the screen and went up and beyond and got music playing.  Here's a screenshot: 

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